Active player modelling
نویسندگان
چکیده
We argue for the use of active learning methods for player modelling. In active learning, the learning algorithm chooses where to sample the search space so as to optimise learning progress. We hypothesise that player modelling based on active learning could result in vastly more efficient learning, but will require big changes in how data is collected. Some hypothetical active player modelling scenarios are described. A particular form of active learning is also equivalent to an influential formalisation of (human and machine) curiosity, and games with active learning could therefore be seen as being curious about the player. We further hypothesise that this form of curiosity is symmetric, and therefore that games that explore their players based on the principles of active learning will turn out to select game configurations that are interesting to the player that is being explored.
منابع مشابه
Player behavioural modelling for video games
1875-9521/$ see front matter 2011 International doi:10.1016/j.entcom.2011.12.001 ⇑ Corresponding author. Tel.: +31 20 595 1675; fax E-mail addresses: [email protected] (S.C.J. Bakke Spronck), [email protected] (G. van Lankveld). Player behavioural modelling has grown from a means to improve the playing strength of computer programs that play classic games (e.g., chess), to a means for impacti...
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ورودعنوان ژورنال:
- CoRR
دوره abs/1312.2936 شماره
صفحات -
تاریخ انتشار 2014